This Month™ Educational Resources

WormlyBeach Week Edition

Classroom Implementation Guide & Mini Lesson Plans

Science of Reading aligned · Spelling & word study · Beginner – Grade 5
📖 ELA Phonics Orthography Morphology
🎮 Open Wormly: Beach Week
Choose a grade band
Before you start

Your first Wormly session

Beach Week opens the school year, so for most classes this is the first Wormly session ever. Tap each item as you finish it — nothing here takes more than a minute.

0 of 5 done
Band snapshot

K–1

20
Words
Phonics
Primary SoR lever
25–30
Lesson minutes
1–2
Difficulty tiers

Why these words, in this order

On repeats: sun and sand appear in both Beginner and K–1. Because Beach Week opens a new school year, incoming students are first-time Wormly users — the repetition is a deliberate anchor, not an accidental overlap.
Try the mechanic

Letter box builder

Wormly's boxes are shaped by letter morphology, so the box tells students something before they spell: tall boxes for ascenders (b, d, f, h, k, l, t), hanging boxes for descenders (g, j, p, q, y), and standard boxes for everything mid-height. Type any word to see what students will see — or use it to draw boxes on your whiteboard during the preview phase.

Tall — ascender Standard — mid-height Hanging — descender

Letters only — the game's word bank has no hyphens or spaces. This is the same shape logic the K–1 lesson plan asks you to model with SHELL on the board.

Mini lesson plan

K–1

Mini lesson plan for the selected grade band
TimePhaseTeacher doesStudents do
Word bank

Every word, tagged

Each word carries its SoR construct and a difficulty tier assigned by syllable and morpheme count — not by feel. Search a word to find which band it lives in, or filter to build a focused small-group list.

Focus
Tier

Word bank with SoR focus, construct, and tier
WordBandFocusConstructTier
Tier key: Tier 1 is fully decodable at that band. Tier 2 contains a pattern that merits explicit instruction first. Tier 3 (4–5 only) carries a multi-morpheme chain worth unpacking as a mini word-study.
How it runs

Gameplay and the Activity Record

A session is five words. Students steer Wormly with arrow keys, mouse drag, or finger, collect the glowing letters, then drag them from the tray into the boxes. Correct placements glow; wrong ones shake. After five words, a Mission Report shows time, attempts, and errors per word.

Child strip — a celebratory, kid-facing summary of the words they spelled, styled like a shoreline ticket.

Teacher strip — the formative data: grade level, date, accuracy rate, per-word time, attempts and errors, which letters were confused, plus a QR code back to the full digital record.

Correct-word audio feedback (“Great job! You spelled the word…”) now plays for Beginner and K–1, reinforcing orthographic mapping for the youngest readers.

Names: records never contain student names, which keeps them FERPA-safe by design. Add a token or name by hand before filing, or rename the saved file — JM03-beachweek-2026-08-11.

Background music plays during active gameplay and toggles off in the upper right corner of the game.

Success and error sounds play independently of that toggle. For sensory-sensitive students or silent work periods, mute the device before handing it out — the game is fully playable with no sound at all.

Formative assessment

Read the Activity Record

The record gives you four data points per word: time on task, attempts, errors, and which letters got confused. Pick what you're seeing and get the next instructional move.

Errors per word
Pace
Next step
Pick an error count and a pace
The two together tell a different story than either one alone — fast and wrong is a very different problem from slow and right.
SignalMay indicateNext step
0 errors per wordStrong orthographic mappingIntroduce stretch words from the next band up
1–2 errors per wordDecoding with some uncertaintyReview the specific phoneme or pattern flagged in the error log
3+ errors per wordPattern not yet securedPre-teach the SoR pattern before replay; consider the prior band
Long time, low errorsEffortful but accurate decodingFluency practice with the word in context sentences
Short time, high errorsGuessing without attending to lettersReturn to letter-by-letter phoneme mapping activities
Implementation

Where this fits

Standards

Common Core alignment

Beach Week supports explicit instruction in the Reading Foundations (RF) and Language (L) strands.

StandardStrandConnection
RF.K.3 · RF.1.3Phonics & word recognitionBeginner and K–1 lists target short vowels, vowel teams, blends, and digraphs — mapped in the Focus column of the word bank.
RF.2.3 · RF.3.3Phonics & word recognitionThe 2–3 list applies multisyllabic decoding and consonant-doubling patterns to high-interest coastal vocabulary.
L.K.2 · L.1.2SpellingThe mechanic requires accurate letter placement, reinforcing orthographic mapping through immediate feedback.
L.2.4 · L.3.4Vocabulary2–3 suffixes (-y, -er, -ing) and compound words are explicitly tagged and surfaced during gameplay.
L.4.4 · L.5.4VocabularyThe 4–5 list targets Latin roots (habit-, predat-, circul-, sediment-) for morpheme-level analysis.
L.3.4b–dMorphologyThe spiral design (sun and sand repeated Beginner → K–1) supports morpheme and pattern deepening across bands.
Coming soon: a 17-word Middle + High School band (benthic, pelagic, littoral, bioluminescent, and similar Greek and Latin academic vocabulary) is built and tracked in the Continuity Datasheet. It isn't in the playable game yet — several of its words are long enough to need a future spelling or matching format rather than the current letter-collection engine.